close
close
Tooltip Enabled Is Not A Valid Widget Type Property Ck3

Tooltip Enabled Is Not A Valid Widget Type Property Ck3

2 min read 26-12-2024
Tooltip Enabled Is Not A Valid Widget Type Property Ck3

Crusader Kings 3 (CK3) modding can be a rewarding experience, but it's also fraught with potential pitfalls. One common error message that can stump even experienced modders is: "Tooltip Enabled is not a valid widget type property." This error arises when attempting to use the tooltip_enabled property incorrectly within your CK3 interface files.

Understanding the Problem

The error message itself is quite straightforward: the game's interface system doesn't recognize tooltip_enabled as a legitimate attribute for a given widget type. This usually means you've either placed it in the wrong section of your .yml file or are attempting to apply it to a widget that doesn't support tooltips.

Common Causes and Solutions

Let's break down the most frequent scenarios leading to this error and how to rectify them.

1. Incorrect Widget Type

The tooltip_enabled property is not a universal setting. It only applies to specific widgets that can display tooltips. Attempting to use it with a widget type that doesn't support tooltips will result in the error. Carefully review the CK3 interface documentation to confirm whether the widget you're modifying is tooltip-capable.

2. Misplaced Property

Even if you're using a compatible widget, placing the tooltip_enabled property in the wrong location within your .yml file will trigger this error. Ensure tooltip_enabled is correctly nested within the appropriate section for your widget's properties. Examine the structure of similar widgets within the game's base interface files to understand the proper placement. Incorrect indentation can also lead to problems.

3. Typos and Case Sensitivity

YAML is case-sensitive. A simple typo, like Tooltip_enabled instead of tooltip_enabled, will lead to the error. Double-check for any spelling or capitalization mistakes.

4. Conflicting Properties

Occasionally, another property might conflict with tooltip_enabled. If you're using multiple properties, try commenting out other properties to isolate the problem. This systematic approach can help identify the source of the conflict.

5. Outdated Modding Tools or Files

Make sure you're using the latest version of the CK3 modding tools and that your interface files are compatible with your current game version. Outdated files can contain deprecated properties or incorrect syntax.

Debugging Strategies

When encountering this error, here's a suggested debugging process:

  1. Identify the problematic widget: Pinpoint the exact widget in your .yml file causing the error.
  2. Check the documentation: Verify whether the identified widget type supports tooltips.
  3. Inspect similar widgets: Examine how tooltips are implemented in similar widgets within the game's base interface files.
  4. Verify property placement: Ensure tooltip_enabled is correctly nested within the widget's properties.
  5. Check for typos: Carefully review your code for spelling and capitalization errors.
  6. Test incrementally: If you've made multiple changes, test each change individually to pinpoint the problem.

By following these steps and paying close attention to detail, you should be able to resolve the "Tooltip Enabled is not a valid widget type property" error and continue refining your CK3 mod. Remember to always consult the official CK3 modding documentation for the most up-to-date information and best practices.

Related Posts


Latest Posts


Popular Posts