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Smalland Top Of Watchtower Cant Use

Smalland Top Of Watchtower Cant Use

less than a minute read 27-12-2024
Smalland Top Of Watchtower Cant Use

Smalland: Survive the Wilds is a game brimming with exploration and survival challenges. One structure that often piques players' interest is the imposing watchtower. However, many players find themselves frustrated by their inability to reach the very top. This isn't a bug; it's a deliberate design choice.

The Design Choice: A Gameplay Decision

The developers chose to restrict access to the top of the watchtower for a specific reason: game balance. Allowing players unrestricted access to the highest point early in the game would significantly impact the intended gameplay loop. The watchtower, as a strategically placed vantage point, becomes a far more rewarding and significant accomplishment later in the game.

The Intended Progression

Smalland's design emphasizes a gradual progression of skills and abilities. The game rewards players for exploring, crafting, and overcoming challenges to reach higher tiers of gameplay. Reaching the top of the watchtower is intended to be a late-game activity, rewarding perseverance and highlighting advancements in the player's skillset and access to advanced tools.

Why This Makes Sense

The inability to access the top early on isn't a flaw but a deliberate design feature that contributes to the following:

  • Increased Challenge: The game's difficulty curve is carefully balanced. Early access to the watchtower's superior vantage point would significantly ease the challenges players are meant to overcome.
  • Encourages Exploration: The restricted access encourages players to explore alternative methods of resource gathering, combat strategies, and base building to overcome environmental and enemy challenges.
  • Sustained Engagement: The eventual conquest of the watchtower provides a significant sense of accomplishment and a palpable shift in gameplay possibilities, maintaining player engagement throughout the game.

Looking Ahead

While frustrating initially, understanding the design philosophy behind the inaccessible watchtower offers a new perspective on Smalland's deliberate gameplay choices. The eventual access to the top is designed to be a fulfilling reward rather than an early entitlement. It's a testament to the game's commitment to balanced progression and a compelling player journey.

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